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"Killzone 2" review

A first- or third-person shooter with both an epic single-player campaign and perfectly tuned, well-thought-out online play has become the white whale of video game design for the PlayStation 3 and Xbox 360. Both consoles are home to wonderful, single-player adventures and endlessly fun, battle-tested multiplayer bloodbaths. Yet no single game has hit the sweet spot, combining a compelling narrative and convincing acting with online gameplay that keeps the title fresh months after you've finished the offline part.

"Killzone 2" (rated M, $60 on PS3) falls firmly in the "decent online, so-so offline" camp, but not before teasing with a fantastic intro movie that only sets the stage for disappointment. An all-too-familiar gantlet of challenges has you checking out a downed aircraft for signs of survivors just in time to see the last one die, battling to gain control of a bridge, fighting your way to the front of a moving train, shoot down enemy aircraft with a turret, evacuating a disintegrating space ship and other missions you've probably finished half a dozen times in other, similar games.

The plot of "Killzone 2" revolves around invading the planet Helghan, the homeworld of an offshoot of humanity called the Helghast. In the first "Killzone" on PS2, the Helghast staged a surprise assault on a planet controlled by the Interplanetary Strategic Alliance. In the sequel, you play as Sgt. Tomas "Sev" Sevchenko, an member of an ISA special forces unit tasked with infiltrating the Helghan capital and capturing the planet's dictator, Scolar Visari.

Like a lot of video game sequels, "Killzone 2" could use some kind of "previously in 'Killzone' and 'Killzone: Liberation'" movie to set the stage. Those of us who didn't play "Killzone" or its PSP sequel would probably be more fired up to stick it to the Helghast if we were brought up to speed on their previous assault on the ISA planet of Vekta. But even the most basic information on the world and characters of "Killzone" is missing from the game's instruction manual. I had to turn to Wikipedia for all my exposition. I realize first-person shooters are the video game equivalent of summer blockbusters; few people play them for the story. But a little exposition would go a long way.

That's not to say the the opening moments of "Killzone 2" aren't memorable. The game begins with a defiant speech by Visari, brilliantly brought to life by veteran Scottish actor Brian Cox, as ISA forces begin their D-Day-like assault on Helghan's heavily fortified defenses. The heart-pounding score, fiery oratory and "Saving Private Ryan"-style shots of the battleground hoodwink you into thinking you're in for a series of white-knuckle battles tied together by a decent war story.

Sadly, Cox (a Shakespearean actor whose voice you may recognize from his turn as a screenwriting teacher in Spike Jonze's "Adaptation") is absent for the majority of the rest of the game. Most of the rest of the actors, as well as the lines they're given, never approach the quality of that first tease, and much of the dialogue is unprintable on the website of a family newspaper. The overall effect is as if Ben Kingsley were cast in an episode of "Rock of Love." Cox sticks out like a sore thumb.

Ham-handed writing aside, the production values are as good as anything you'll find in console gaming. The toxic, barren world of Helghan is rendered stunningly via its bomb-cratered urban wasteland, Nazi-inspired architecture and air so choked with toxins it makes Beijing look like Antarctica. (For some unexplained reason, the Helghast wear gas masks on their inhospitable home world, while the maskless ISA troops never so much as cough while fighting through the haze.)

While pretty much all the levels of the single-player game will remind you of something you played somewhere else, they all look fantastic. Designwise, most levels have you using the game's cover mechanic to slowly inch forward, capturing one key choke point at a time. The Helghast are a fairly cunning computer-controlled foe, as well. They seem to realize the importance of holding choke points on the map and will sometimes force you to temporarily back up. They also do a fair job of flanking you. On a few occasions, I was convinced I'd covered my behind, only to have one or two Helgast slip behind me and start blasting away. You can never get too comfortable.

Ultimately, though, the familiar gameplay, weak writing and generally short campaign mean folks only interested in offline play will want to make "Killzone 2" a rental or budget purchase. Online play, however, is well-tuned and robust.

For those looking for PS3 online experiences similar to what you'll get on the Xbox 360's "Halo 3" or "Gears of War 2," "Killzone 2" should be your first stop. Though it doesn't support as many features as those titles, it does offer a "Call of Duty"-style hierarchy with several classes of specialization to choose from. The game also features a clan system that lets you unite with other, like-minded, similarly skilled folks.

"Killzone 2" ships with eight, well-balanced (if sometimes overly symmetrical) multiplayer maps and a variety of somewhat standard game modes. (Two pieces of downloadable content priced at $6 add two new maps each.) My favorite game type was Assassination, in which one team is tasked with taking out a specific player on the other team. The target must stay within a designated area, and his teammates must do everything they can to keep him alive until the timer runs out.

Other game types include capture-the-flag variant Search and Retrive, team killcount varient Body Count and a territory-control mode called Capture and Hold. A fifth game type, Search and Destroy has one team trying to set explosive charges to destroy a target, while the other team defends.

Between the eight to 12 maps, five gametypes and deep class system, you're unlikely to run out of things to do online. If throwing yourself into the fire against a bunch of l33t strangers isn't your bag, the skirmish mode lets you practice the online modes offline against computer-controlled bots. The only things really missing are a couple more game types and online co-op play during the campaign. The latter, in particular, seems like it should be a given when Sev's got at least one guy fighting alongside him for much of the game.

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Comments | Add Comment

Posted By: Schuyler (14/06/2009 1:48:19 PM)
Comment: I agree with you about the single player over online play. The main reason I have live is so I can talk to my friends. Whenever I am cursing the wasteland of Fallout3 I am usually in a party. I have spent at least twice as much time in Halo 3's campaign then matchmaking. Overall I would say that 65% of my game play is solo, but I have dumped many hours into oblivion and fallout3 since they are rpg, so obviously time consuming.

Posted By: Ivan_PSP (12/06/2009 7:28:48 AM)
Comment: Killzone 2 is perfect awesome jaw dropping a must have. The single player campaign is great. But the online is the best. Multiplayer Warzone, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game's single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 7 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. Players play as either the ISA or Helghast, with no gameplay difference, other than the character model and respawn points. Each class levels up with experience gained from killing or completing mission objectives, with enough experience they unlock new weapons, skills etc. as well as a new class that is unlocked. Each class has two badges, the Primary badge selects the class and their specified skill, the secondary badge has an extra skill for the specified class but can be swapped to create your own custom class. Warzone plays out through dynamic matches where multiple game types are played in a single round. The game ships with five different game types including Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold. Online matches can connect 2 to 32 players, and they can group into squads of up to four players. If an online match does not have a full 32 players, computer-generated "bots" can be added in to create bigger teams. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for "Valor Points", an in-game currency that clans can use to bet on tournaments. Players can also play offline against AIs with Skirmish mode. Eight multiplayer maps are included on disc at release.

Posted By: Dave (12/06/2009 7:10:57 AM)
Comment: I second that.

Response: I responded to the other guy in more detail, but really, it's more a matter of individual preference. I like my shooters to have great single-player campaigns or online co-op. The writing in Killzone 2 just didn't cut it for me. I'd have leveled the same criticism regardless of which platform it appeared on. I didn't seem to have any problem with LittleBigPlanet or MLB 09: The Show being PS3 games when I reviewed those.

Posted By: VinTheDean (12/06/2009 5:45:19 AM)
Comment: It sounds like you own an Xbox360. You liked the game but had to find something to pick it apart. Fare statements but I feel that totally smashed the credibility of the game. No PS3 or Multi-Platform FPS game has come close to accomplish what Killzone 2 have on the PS3.

Response: I do own an Xbox 360 and a Wii, but what does that have to do with anything? Bad writing is bad writing. What do you think Killzone 2 has accomplished that other games haven't? The class-based gameplay is similar to what you'll find in Team Fortress 2. The story and atmosphere are surpassed tenfold by BioShock. The multiplayer maps are extremely fine-tuned and well-balanced, but no more so than those in, say, Lost Planet. (Laugh all you want, but despite all its flaws, Lost Planet had the best multiplayer arenas of any FPS I've played.) Killzone 2 has jaw-dropping graphics and a great soundtrack and score. The single-player game is pretty, but fairly shallow. There weren't any battles I can recall that didn't feel like something I'd done in another game. (The bolt gun was the most fun I'd had since the torque bow in Gears of War, however.) I'd be the first to admit that I prefer great single-player and co-op modes to online play. Obviously if online play is where it's at for you, you'll appreciate "Killzone 2" more than I did.

Lifelong gamer Eric Wittmershaus got a ColecoVision for Christmas in the early '80s and never looked back. He keeps his finger on the pulse of the video game industry, administering the occasional defibrillator shock when necessary. To get in touch with Eric, e-mail him at eric [dot] wittmershaus [at] pressdemocrat [dot] com or gamewit[at]gmail[dot]com. You can call him at (707) 521-5433. Look for gamewit on Twitter.

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